One of two custom tables built for a private client in Chestnut Hill, PA. Solid Cherry with C260 brass tags.
The Moon Ark is a cultural heritage artifact and a lunar leave-behind for humanity, shaped by a collective of designers, space art enthusiasts, and technologists.
The project contains over 300+ works of art, each telling a story about humanity's place in the universe.
The MoonArk is constructed using high tech and exotic manufacturing techniques, such as platinum plating on sapphire and aluminum sintering. These processes are to ensure that the Ark can exist in the lunar environment for thousands of years.
I've always been intrigued by astronomy, and attracted to antique nautical and optical instruments. With this project, I took on the challenge of building a telescope in my own unique way.
My telescope is a 6'' f/6, dobsonian telescope. "Dobsonian" is a type of reflector telescope, and the term "Truss" is used to describe the use of rails to hold optical elements in relation to one another.
A hands-on haptics workshop, with some similarities to the TEI 2016 studio. This workshop for SIGGRAPH featured 3 new VR and AR demos, which participants would be designing haptic feedback for.
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., Bedford, J., Frisson, C., Huerta, I., Kosek, M., Koniaris, B., Mitchell, K. (2016) “Stereohaptics: A Haptic Interaction Toolkit for Tangible Virtual Experiences” SIGGRAPH Workshop 2016.
This hands-on studio explored how to create meaningful haptic content using off-the-shelf hardware and open source software. I helped design the curriculum, designed the wearable toolkits, taught the basics of apparent tactile illusions, and led a design activity about augmenting tasks with haptics.
As part of the workshop, I presented on the relationship between semantics and emotion, and their importance to haptics in entertainment.
This workshop was held at the Eindhoven University of Technology on February 14, 2016 during the 10th ACM International conference on Tangible, Embedded and Embodied Interaction (TEI’16).
S. Zhao, Z. Schwemler, A. Fritz, A. Israr (2016) “Stereo Haptics: Designing Haptic Interactions Using Audio Tools,” workshop at the ACM International conference on Tangible, Embedded and Embodied Interaction (TEI ‘16), Netherlands
A new take on the common FM radio. Inspired by tonal and haptic qualities of ancient instruments such as lithophones and wooden rasps.
Cyclically moving the pestle in the mortar changes stations, while rasping the wooden midsection adjusts volume. Programmed in Arduino. Utilizes RFID & Vibration sensing.
At SIGGRAPH 2015, we showcased augmented AR gameplay with haptic feedback. Players see themselves balancing an interactive ball on screen. Different sensations could be felt in the palms of their hands as they balanced the ball, including bursting the ball when they closed their hands. I designed the gloves and helped storyboard game scenarios with digital artists throughout the game's development.
Israr, A., Zhao, S., McIntosh, K., Kang, K., Schwemler, Z., Brockmeyer, E., Baskinger, M., Mahler, M. (2015) Po2: augmented haptics for interactive gameplay. SIGGRAPH Emerging Technologies 2015: 21:1
This design & build exercise was inspired by olympic track bikes. The fork and seat house LED road lights that can be activated with the flick of a switch, and the seat serves as a housing for batteries and micro-controllers.
The mahogany body houses an oil tank and wick. The area inside of the stained glass chimney that surrounds the flame is lined with copper to enhance the color and vibrance of the lamp when lit.