The Moon Ark is a cultural heritage artifact and space art curation that will be landing on the moon in 2018. The project contains over 300+ works of art, each telling a story about humanity's place in the universe. The project is a monument to humans' ability to create, and serves as a cultural leave-behind on the moon.
The project is constructed using high tech and exotic manufacturing techniques, such as platinum plating on sapphire and titanium sintering, all to ensure that the project can exist in the lunar environment for thousands of years.
I've always been intrigued by astronomy, and attracted to antique nautical and optical instruments. With this project, I took on the challenge of building a telescope in my own unique way.
My telescope is a 6'' f/6, dobsonian telescope. "Dobsonian" is a type of reflector telescope, and the term "Truss" is used to describe the use of rails to hold optical elements in relation to one another.
A hands-on haptics workshop, with some similarities to the TEI 2016 studio. This workshop for SIGGRAPH featured 3 new VR and AR demos, which participants would be designing haptic feedback for.
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., Bedford, J., Frisson, C., Huerta, I., Kosek, M., Koniaris, B., Mitchell, K. (2016) “Stereohaptics: A Haptic Interaction Toolkit for Tangible Virtual Experiences” SIGGRAPH Workshop 2016.
This hands-on studio explored how to create meaningful haptic content using off-the-shelf hardware and open source software. I helped design the curriculum, prototyped and built the wearable toolkits, taught the basics of apparent tactile illusions, and led a design activity on how to apply this knowledge towards augmenting tasks with haptic feedback. In addition, I gave a talk on the relationship between semantics and emotion, and how to consider them during the creation of haptic media. Held at the Eindhoven University of Technology on February 14, 2016 during the 10th ACM International conference on Tangible, Embedded and Embodied Interaction (TEI’16).
S. Zhao, Z. Schwemler, A. Fritz, A. Israr (2016) “Stereo Haptics: Designing Haptic Interactions Using Audio Tools,” workshop at the ACM International conference on Tangible, Embedded and Embodied Interaction (TEI ‘16), Netherlands
A new take on the common FM radio, operated with a novel set of interactions. Inspired by tonal and haptic qualities of ancient instruments such as lithophones and wooden rasps.
Cyclically moving the pestle in the mortar allows a user to change stations, while rasping the wooden midsection adjusts volume. Programmed in Arduino. Sensing tech includes RFID and a vibration sensor.
For SIGGRAPH 2016, we showed this concept at our E-Tech booth, showcasing augmented AR gameplay with haptics. Players were juxtaposed on-screen with a Kinect, and would see themselves holding an interactive object. As the player interacted with the object, he or she would feel varying intensity of haptics between the hands that suggested proximity to the object.
Israr, A., Zhao, S., McIntosh, K., Kang, K., Schwemler, Z., Brockmeyer, E., Baskinger, M., Mahler, M. (2015) Po2: augmented haptics for interactive gameplay. SIGGRAPH Emerging Technologies 2015: 21:1
The bike was designed and built by hand at Philadelphia's NextFab Studio, a membership based maker community in Philadelphia.
Inspired by olympic track bikes, I started the build as an excuse to metal-mash, and prototype something one of a kind. The fork and seat house LED road lights that can be activated with the flick of a switch, and the seat serves as a housing for batteries and microcontrollers.
I combined two of my favorite things, stained glass and oil lamps, into something that could have a magical effect in a dark room.
The mahogany body houses an oil tank and wick. The area inside of the stained glass chimney that surrounds the flame is lined with copper to enhance the color and vibrance of the lamp when lit.