Po2: Haptic Gloves (SIGGRAPH 2015 E-Tech)

Israr, Ali & Zhao, Siyan & McIntosh, Kyna & Kang, JaeKyun & Schwemler, Zachary & Brockmeyer, Eric & Baskinger, Mark & Mahler, Moshe. (2015). Po2: augmented haptics for interactive gameplay. 21. 10.1145/2782782.2792489.
Role: Concept Development, Device Design & Fabrication

We introduced Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based gameplay, at SIGGRAPH 2015. Po2 utilizes two vibrating actuators, one on each hand, and renders illusory tactile motion on and across the hands. With parametrically controlled frequency files, we are able to control the illusion of an object sitting on or moving between a users hands. When paired with a wide range of user gestures and interactive media such as sound and visuals, Po2 creates highly dynamic and animated gameplay experiences with wearable and mobile handheld devices.

Our SIGGRAPH 2015 demo showcased our haptic Po2 gloves paired with a Unity3D & Kinect based game. Upon seeing their reflection on screen in front of them, users could take control of an “Energy ball” teetering between their hands. By moving their arms, they could control the balls position in space, and feel its location between their hands by way of haptic feedback.

Illustration of illusory motion between points using Stereo Haptics.

Illustration of illusory motion between points using Stereo Haptics.

SIGGRAPH 2015 in Los Angeles. Showing the application of haptics in AR and VR.

SIGGRAPH 2015 in Los Angeles. Showing the application of haptics in AR and VR.